If you're at all used to any of the
previous Storm games, chances are you'll feel right at home here, but
rest assured there are a few tweaks. The biggest one is a substitution
meter. In essence, previous games relied on a precise block button
input, right as you're about to get hit. This will turn your character
into a stump of wood, or whatever element they represent, and pop up
immediately behind the attacking character. This was a great system
which allowed for players stuck in combos, to quickly change the flow of
combat and get an upper hand. The problem here was that this could be
used over and over by both characters, resulting in a substitution duel,
rather than an actual fight. The new substitution meter only gives a
certain amount of substitutions each character can pull off, until it's
replenished. It's a welcome addition that doesn't make that system feel
cheap.
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Naruto7
Written By Athos Artmaster on sexta-feira, 28 de setembro de 2012 | 17:59
Naruto6
If you're at all used to any of the
previous Storm games, chances are you'll feel right at home here, but
rest assured there are a few tweaks. The biggest one is a substitution
meter. In essence, previous games relied on a precise block button
input, right as you're about to get hit. This will turn your character
into a stump of wood, or whatever element they represent, and pop up
immediately behind the attacking character. This was a great system
which allowed for players stuck in combos, to quickly change the flow of
combat and get an upper hand. The problem here was that this could be
used over and over by both characters, resulting in a substitution duel,
rather than an actual fight. The new substitution meter only gives a
certain amount of substitutions each character can pull off, until it's
replenished. It's a welcome addition that doesn't make that system feel
cheap.
Naruto5
If you're at all used to any of the
previous Storm games, chances are you'll feel right at home here, but
rest assured there are a few tweaks. The biggest one is a substitution
meter. In essence, previous games relied on a precise block button
input, right as you're about to get hit. This will turn your character
into a stump of wood, or whatever element they represent, and pop up
immediately behind the attacking character. This was a great system
which allowed for players stuck in combos, to quickly change the flow of
combat and get an upper hand. The problem here was that this could be
used over and over by both characters, resulting in a substitution duel,
rather than an actual fight. The new substitution meter only gives a
certain amount of substitutions each character can pull off, until it's
replenished. It's a welcome addition that doesn't make that system feel
cheap.
Naruto4
If you're at all used to any of the
previous Storm games, chances are you'll feel right at home here, but
rest assured there are a few tweaks. The biggest one is a substitution
meter. In essence, previous games relied on a precise block button
input, right as you're about to get hit. This will turn your character
into a stump of wood, or whatever element they represent, and pop up
immediately behind the attacking character. This was a great system
which allowed for players stuck in combos, to quickly change the flow of
combat and get an upper hand. The problem here was that this could be
used over and over by both characters, resulting in a substitution duel,
rather than an actual fight. The new substitution meter only gives a
certain amount of substitutions each character can pull off, until it's
replenished. It's a welcome addition that doesn't make that system feel
cheap.
Naruto3
If you're at all used to any of the
previous Storm games, chances are you'll feel right at home here, but
rest assured there are a few tweaks. The biggest one is a substitution
meter. In essence, previous games relied on a precise block button
input, right as you're about to get hit. This will turn your character
into a stump of wood, or whatever element they represent, and pop up
immediately behind the attacking character. This was a great system
which allowed for players stuck in combos, to quickly change the flow of
combat and get an upper hand. The problem here was that this could be
used over and over by both characters, resulting in a substitution duel,
rather than an actual fight. The new substitution meter only gives a
certain amount of substitutions each character can pull off, until it's
replenished. It's a welcome addition that doesn't make that system feel
cheap.
Naruto2
If you're at all used to any of the
previous Storm games, chances are you'll feel right at home here, but
rest assured there are a few tweaks. The biggest one is a substitution
meter. In essence, previous games relied on a precise block button
input, right as you're about to get hit. This will turn your character
into a stump of wood, or whatever element they represent, and pop up
immediately behind the attacking character. This was a great system
which allowed for players stuck in combos, to quickly change the flow of
combat and get an upper hand. The problem here was that this could be
used over and over by both characters, resulting in a substitution duel,
rather than an actual fight. The new substitution meter only gives a
certain amount of substitutions each character can pull off, until it's
replenished. It's a welcome addition that doesn't make that system feel
cheap.
Naruto1
If you're at all used to any of the
previous Storm games, chances are you'll feel right at home here, but
rest assured there are a few tweaks. The biggest one is a substitution
meter. In essence, previous games relied on a precise block button
input, right as you're about to get hit. This will turn your character
into a stump of wood, or whatever element they represent, and pop up
immediately behind the attacking character. This was a great system
which allowed for players stuck in combos, to quickly change the flow of
combat and get an upper hand. The problem here was that this could be
used over and over by both characters, resulting in a substitution duel,
rather than an actual fight. The new substitution meter only gives a
certain amount of substitutions each character can pull off, until it's
replenished. It's a welcome addition that doesn't make that system feel
cheap.
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